AI Insights · Timothy · July 2024
Top 5 Tycoon Games Performance in Middle East Q2 2024
An overview of the performance metrics for the top 5 tycoon games on a unified platform in the Middle East during the second quarter of 2024. Data includes weekly downloads, revenue, and active users trends.
The performance of the top 5 tycoon games on a unified platform in the Middle East during Q2 2024 showcased varied trends in downloads, revenue, and active user engagement. Here’s a closer look at each game's metrics:
Township from Playrix witnessed a notable fluctuation in weekly revenue, peaking at around $94K in mid-April and later stabilizing to approximately $81K by the end of June. Downloads showed a consistent decline from 56.8K in early April to 26.9K at the end of June. Active users displayed a downward trend, starting at 291K in early April and ending at around 255K in late June.
Hay Day by Supercell experienced an initial drop in weekly revenue from $93K to $60K in early April, followed by a steady rise, reaching about $81K by the end of June. Downloads saw a significant increase, starting at 25.9K in April and peaking at 53.9K by mid-June. The game maintained a strong active user base, fluctuating around 1.3M throughout the quarter.
Last Fortress: Underground from IM30 showed relatively stable weekly revenue, hovering between $25K and $33K. Downloads remained low, with slight variations, peaking at 1.7K in early June. Active users showed minor fluctuations, starting at around 5.5K in early April and ending at approximately 4.7K by the end of June.
Build Master: Bridge Race by FUNLINKING PTE.LTD. had a varied revenue trend, starting at $20K in early April and peaking at $20.3K by the end of June. Downloads showed an initial spike to 14.5K mid-April but later decreased to around 4.5K by late June. Active users peaked at 22.8K in mid-April and settled at approximately 12.8K by the end of June.
Family Island — Farming game from Melsoft displayed a steady revenue trend with minor fluctuations, peaking at $20.9K in early April and stabilizing to around $11.5K by late June. Downloads varied, with a notable increase to 6.7K mid-April and later stabilizing around 3.5K by the end of June. Active users saw a peak at 14.7K mid-April, eventually decreasing to around 11.6K by late June.
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